telling stories

building spaces

having fun


Motion Graphics

This is my showreel—keep scrolling down for full project breakdowns and some other examples of my work.

Me-Yo: Deleted

This was my first large-scale animation project. I had made a few edits and doodles at this point, but this project was my first experience starting with a specific idea and driving it all the way to the finish line. My client, Bailey (producer alias Me-Yo), was a joy to work with, and he truly believed in me the whole time, working with me through the hiccups of learning several new skills I needed to push this project to its end.

Planning and Goals: Bailey came into this project with a specific vision for circuitry with a green colorway of some sort. From there, we worked to develop the remaining concepts. We agreed that, given the title of the EP and title track, "Deleted", the subject should be altered or destroyed in some way. I proposed that we simply slice the subject into pieces rather than totally destroying it, seeing as this mimics the actual process of deletion on a computer (files are not immediately destroyed; the reference is just moved and then eventually the data is overwritten). We felt that placing the subject in space would accentuate the contrast between existence and emptiness.

Animating and Rendering: I ran into some challenges with the rendering process and learned a LOT about the process of rendering frames and encoding video files. I wanted the subject to be rendered on a transparent background so I'd have freedom to play with different ideas in the background, and this proved to complicate things tremendously. I eventually straightened out all the alpha channel issues I ran into, but it took a LOT of time, as each render iteration took approximately 30 hours.

Post-Production: Once I had a solid video rendered, it was time to open up TouchDesigner and add some glitchy details on top to accentuate the impression of digital destruction I wanted to convey. I got this done, rendered another copy with the music synced up, and we wrapped!

Album Artwork



Live Production

This festival was the largest undertaking by far at this point in my career! I was responsible for the design, fabrication, transportation, projection mapping, and visual content performance for the main stage of Awakenus Music Festival in 2024. I couldn’t have done it without my video tech and co-performer Justin Wilson (not on LinkedIn). It taught me a lot about dotting i’s and crossing t’s when it came to show prep, and I am incredibly grateful that the team trusted me to execute on the vision. It was an absolute joy seeing months of prep work come to life in a matter of hours!

Design & Pitch: I developed the original stage concept and created design mockups using Blender. I then presented my budget and my design to the festival committee during an early planning call, where I secured approval for both..

Fabrication: Following approval, I moved into the workshop and personally fabricated all scenic facade elements for the stage. (For materials I used wood for both the frame and the panels). I pre-assembled as much of the facade as possible beforehand to make sure things would run smoothly on-site.

Construction: The day of the festival, I rented a trailer and drove the facade (and all of my equipment) to the festival grounds in Talladega National Forest. I then led the raising and assembly of the structure, finally piecing together the individual components into the final, cohesive stage.

Technical Setup: With the stage built, it was time to bring my design to life. I meticulously projection-mapped the facade and then created scenes and chases to add some articulation to the performance.

Performance: For the full run of the festival, I operated as the lead live visual artist, performing dynamic content that was synced with the music and enhanced the overall event experience. I collaborated with my co-performer, Justin, the entire night as well.

Awakenus