telling stories

building spaces

having fun


Motion Graphics

This is my showreel—keep scrolling down for full project breakdowns and some other examples of my work.

Me-Yo: Deleted

This was my first large-scale animation project. I had made a few edits and doodles at this point, but this project was my first experience starting with a specific idea and driving it all the way to the finish line. My client, Bailey (producer alias Me-Yo), was a joy to work with, and he truly believed in me the whole time, working with me through the hiccups of learning several new skills I needed to push this project to its end.

Planning and Goals: Bailey came into this project with a specific vision for circuitry with a green colorway of some sort. From there, we worked to develop the remaining concepts. We agreed that, given the title of the EP and title track, "Deleted", the subject should be altered or destroyed in some way. I proposed that we simply slice the subject into pieces rather than totally destroying it, seeing as this mimics the actual process of deletion on a computer (files are not immediately destroyed; the reference is just moved and then eventually the data is overwritten). We felt that placing the subject in space would accentuate the contrast between existence and emptiness.

Animating and Rendering: I ran into some challenges with the rendering process and learned a LOT about the process of rendering frames and encoding video files. I wanted the subject to be rendered on a transparent background so I'd have freedom to play with different ideas in the background, and this proved to complicate things tremendously. I eventually straightened out all the alpha channel issues I ran into, but it took a LOT of time, as each render iteration took approximately 30 hours.

Post-Production: Once I had a solid video rendered, it was time to open up TouchDesigner and add some glitchy details on top to accentuate the impression of digital destruction I wanted to convey. I got this done, rendered another copy with the music synced up, and we wrapped!

Album Artwork



Installations & Mapping

Awakenus Music & Arts Festival

Music & Arts festival in Talledega national forest campground, Land Of Bohamia.

Final stage, mapped

Preliminary stage design render

Slinger Ent. Halloween Party

Year 2, installation

Year 1, illuminated panels

Mandala fabricated for Ecstatic Dance Bham

Mural mapping for Nightclub dance party at Avondale Brewing, Bham

Stage panels, flown from ceiling

“Golden Slumber” animation

Annual local DJ showcase produced by Slinger Entertainment in the Birmingham area.

For this show, I wanted to challenge myself to truly transform the installation piece i had made—beyond just infusing the piece with motion, i wanted to truly create the impression that it had transformed into something different.

Abstract animation

“Wildstyle” animation

Land Of Infinity Music Festival

Music festival held at Sloss Furnaces in Birmingham, AL.

I have designed, built, and mapped the stage facade for the first and second years of this music festival.

Year 2, outline animation on panels

Year 1, animation on panels

Milk & Honey: Pride 2026

Pride party held at Saturn Birmingham, AL.

I designed, fabricated, installed, and mapped these heart- and rainbow-shaped stage panels.

Animation on panels

Stage design

Misc. Projects

Mapping flowers fabricated by sculptor Christa Funkhouser

Stage design, fabrication, and mapping for Andrea Really album release